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Behavioral Spine Architecture

Placeholder content. Replace with the definitive blueprint for stabilizing character identity across long-form Sora renders. Retain the structure below to stay search-friendly and RAG-ready.

Revision: 0 (Placeholder) Last Updated: 2025-11-10 Keywords: behavioral spine, persona invariants, continuity markers, Sora pipeline
spine continuity prompt-engineering qa

Abstract

This is a placeholder abstract. Summarize the thesis: how the behavioral spine concept anchors persona fidelity and mitigates drift across frame ranges. Keep it under 180 words for efficient summarization.

Core Constructs

  • Persona Invariants: Define non-negotiable traits, gestures, and timbre.
  • Temporal Checkpoints: Outline the cadence for verifying continuity.
  • Render Notes: Document lighting, mood, and micro-expression expectations.

Implementation Pathway

Use this space to enumerate the workflow stages: ingest, spine modeling, prompt packaging, validation, and archive. Call out human vs. automated responsibilities.

Data & Instrumentation

List the artifacts you expect to collect (reference clips, prompt variants, QA transcripts) and how they map to your behavioral spine checkpoints.

Next Actions

  • Replace placeholder copy with the finalized research narrative.
  • Attach supporting diagrams or tables as inline SVG or downloadable assets.
  • Version the document via the revision label above.